Island Creator/Types of scene-objects
From Croquet Consortium
Imagine that we have an island presenting a street having a warehouse.
The warehouse has a red door that opens and closes.
Near the warehouse there are a tower having a plaque that rotates.
And in the "island" we have also 3 trees.
Cobalt has 3 types of scene-objects having 2 sub-types:
- land
- hooked
- independent
and
- idiot
- inteligent
The ground + the building of the warehouse is static. It's of the type: "land" "idiot". It's a .BLEND file exported to be a _Scene.OBJ file.
The red door has its postion defined by the position of the warehouse. It has a movement (open/close),when clicked, defined by code. It's of the type: "hooked" "inteligent".It's another .BLEND file exported to be a _Scene.OBJ file.
The tower can be used on other islands. It has a continuous movement (rotation) defined by code. It's of the type: "independent" "inteligent".It's another .BLEND file exported to be a _Scene.OBJ file.
The trees are copies of the same object. It's static. It can be used on other islands. It's of the type: "independent" "idiot".It's another .BLEND file exported to be a _Scene.OBJ file.
Web-Cobalt (today - it will change soon) only accepts "idiots" but Croquet-Cobalt accepts all the types.
We will learn,in the future, how we will use all these types of scene-objects at Croquet-Cobalt.

